// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Buzz Bomber Shot Object
// Script Author: Christian Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 41 : TYPE_BUZZBOMBERSHOT


// Static Values

// Tables

event ObjectMain
	switch object.state
	case 0
		if object.value0 < 8
			object.value0++
		else
			object.value0 = 0
			object.state++
			object.frame = 1
		end if
		break
	case 1
		if object.value0 < 8
			object.value0++
		else
			object.value0 = 0
			object.state++
			object.frame = 2
		end if
		break
	case 2
		object.xpos += object.xvel
		object.ypos += object.yvel
		if object.value0 > 1
			object.frame = 3
		else
			object.frame = 2
		end if
		object.value0++
		object.value0 &= 3
		break
	end switch
	if object.outOfBounds == 1
		object.type = TypeName[Blank Object]
	end if
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		if object.state > 0
			BoxCollisionTest(C_TOUCH, object.entityPos, -6, -6, 6, 6, currentPlayer, object[currentPlayer].value38, object[currentPlayer].value40, object[currentPlayer].value39, object[currentPlayer].value41)
			if checkResult == 1
				CallFunction(PlayerObject_ProjectileHit)
			end if
		end if
	next

	foreach (TypeName[Bullet], arrayPos0, ACTIVE_ENTITIES)
		if object.state > 0
			BoxCollisionTest(C_TOUCH, object.entityPos, -6, -6, 6, 6, arrayPos0, -6, -4, 6, 4)
			if checkResult == 1
				ResetObjectEntity(object.entityPos, TypeName[Blank Object], 0, object.xpos, object.ypos)
				CreateTempObject(TypeName[Smoke Puff], 0, object[arrayPos0].xpos, object[arrayPos0].ypos)
				object[tempObjectPos].drawOrder = 4
				PlaySfx(SfxName[Explosion], 0)
				object[arrayPos0].type = TypeName[Blank Object]
			end if
		end if
	next
end event


event ObjectDraw
	DrawSpriteFX(object.frame, FX_FLIP, object.xpos, object.ypos)
end event


event ObjectStartup
	CheckCurrentStageFolder("Zone01")
	if checkResult == 1
		LoadSpriteSheet("GHZ/Objects.gif")
		SpriteFrame(-8, -8, 16, 16, 160, 94)
		SpriteFrame(-7, -7, 14, 14, 177, 94)
		SpriteFrame(-6, -6, 12, 12, 160, 111)
		SpriteFrame(-6, -6, 12, 12, 173, 111)
	end if
	CheckCurrentStageFolder("Zone02")
	if checkResult == 1
		LoadSpriteSheet("MZ/Objects.gif")
		SpriteFrame(-8, -8, 16, 16, 1, 177)
		SpriteFrame(-7, -7, 14, 14, 19, 178)
		SpriteFrame(-6, -6, 12, 12, 37, 179)
		SpriteFrame(-6, -6, 12, 12, 54, 179)
	end if
	CheckCurrentStageFolder("Zone03")
	if checkResult == 1
		LoadSpriteSheet("SYZ/Objects.gif")
		SpriteFrame(-8, -8, 16, 16, 47, 81)
		SpriteFrame(-7, -7, 14, 14, 65, 82)
		SpriteFrame(-6, -6, 12, 12, 83, 83)
		SpriteFrame(-6, -6, 12, 12, 100, 83)
	end if
	CheckCurrentStageFolder("BossRush")
	if checkResult == 1
		LoadSpriteSheet("MBZ/Objects.gif")
		SpriteFrame(-8, -8, 16, 16, 1, 51)
		SpriteFrame(-8, -8, 14, 14, 18, 51)
		SpriteFrame(-6, -6, 12, 12, 33, 51)
		SpriteFrame(-6, -6, 12, 12, 46, 51)
	end if
	CheckCurrentStageFolder("Zone00")
	if checkResult == 1
		LoadSpriteSheet("GHZ/Objects3.gif")
		SpriteFrame(-8, -8, 16, 16, 1, 51)
		SpriteFrame(-8, -8, 14, 14, 18, 51)
		SpriteFrame(-6, -6, 12, 12, 33, 51)
		SpriteFrame(-6, -6, 12, 12, 46, 51)
	end if
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
